Where am I ?


First dev log to describe where am I in the development of this lil game.

I started developing this match3 by learning how to use Godot, following the famous youtube tutorial. After abandoning it for a few month, I refactored the whole thing to get it clean.

It was always my intention to take inspiration from Puzzle and Dragons, but I didn’t want it to be as complete and complex. I tried to simplify the mechanics as much as possible:

  • Each game, you battle enemies, doing so you earn coins (TODO)
  • One move allows as many swaps as the time limit allows
  • A match3 inflicts damage to the enemy
  • Each piece type inflicts a specific number of damage (TODO)
  • Heart piece regenerates life (TODO)
  • You can upgrade a piece type damage in the Upgrades tab with coins(TODO)
  • After a certain number of turn, enemy inflicts an amount of damage
  • Number of turn and enemy’s amount of damage are bound to game level (TODO)
  • Each 10 level passed is a checkpoint (TODO)
  • Each piece type/color/biome has a weakness and a strength against two types (TODO)

Yesterday I fixed the game menu navigation. Now I can focus on the rest of my TODO list.

Get [WIP] Match 'Em All

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