Where am I ?
Match 'Em All » Devlog

First dev log to describe where am I in the development of this lil game.
I started developing this match3 by learning how to use Godot, following the famous youtube tutorial. After abandoning it for a few month, I refactored the whole thing to get it clean.
It was always my intention to take inspiration from Puzzle and Dragons, but I didn’t want it to be as complete and complex. I tried to simplify the mechanics as much as possible:
- Each game, you battle enemies, doing so you earn coins (TODO)
- One move allows as many swaps as the time limit allows
- A match3 inflicts damage to the enemy
- Each piece type inflicts a specific number of damage (TODO)
- Heart piece regenerates life (TODO)
- You can upgrade a piece type damage in the Upgrades tab with coins(TODO)
- After a certain number of turn, enemy inflicts an amount of damage
- Number of turn and enemy’s amount of damage are bound to game level (TODO)
- Each 10 level passed is a checkpoint (TODO)
- Each piece type/color/biome has a weakness and a strength against two types (TODO)
Yesterday I fixed the game menu navigation. Now I can focus on the rest of my TODO list.
Get Match 'Em All
Match 'Em All
You like to match3 ? You'll like to match them all.
Status | Released |
Author | dudi0 |
Genre | Puzzle |
Tags | 1-bit, candy-crush-like, Casual, Indie, match3, Minimalist, Singleplayer |
More posts
- Okay, it might be itFeb 23, 2025
- Slowly but surelyFeb 19, 2025
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